Players need to hunt as most humanely as possible, so the cleaner the kill, the more experience and money you’ll receive. There are a few carnivores, and they are tough to get.Īs for the gameplay itself, the basic idea is very simple. It’s also important to know that you’ll only be able to hunt legally, meaning no lions, wolves, or stuff like that. Each region comes with its own fauna, so it doesn’t matter what you’re trying to hunt, because this game got it covered. The Layton Lake District is somewhere in the North American Pacific Northwest, the Hirschfelden Hunting Reserve is in Central Europe, the Medved-Taiga National Park is in the Siberian taiga, and the Vurhonga Savanna Reserve is in southern Africa.Įach zone is governed by a warden, who provides players with some basic challenges and story missions. The game provides access to four different areas, two available by default in the vanilla version and two that ship with DLCs. Games can become a little bit boring if there isn’t anyone talking back over the radio. It’s difficult to keep players motivated if they don’t have anything to do besides hunting.
I’m also mentioning a story because it has something akin to it, but, for the most part, it’s just a vehicle to introduce people to gameplay techniques and to provide some purpose. Although to be fair, humans are already on top of the food chain.
Just like Buck in the “Call of the Wild” book, you’re trying to place yourself on top of the hierarchy and become the best. The book is not tied to the game in any way, with the possible exception of a metaphor. theHunter is a well-established franchise, but “Call of the Wild” takes us back to our childhood, evoking memories of books written by Jack London at the beginning of the 20 th century. The first thing that people might notice is the name of the game. Finally, we can play and enjoy such sims, even if we’re not hunters ourselves. Precise animations, correct wind speed and direction, animal behavior, beautiful environments, and precise bullet mechanics are just a few of the features a hunting game would need.īut now, the technology has advanced sufficiently enough for such features to be commonplace in most games, not only hunting ones. It was difficult to take them seriously because engines weren’t designed for such requirements. To be fair, hunting games have been around for a very long time, but they were always relegated to the back of the line. In fact, this is perhaps their main attraction, and the main feature is the difficulty, more than anything else. Moreover, theHunter: Call of the Wild and others like it should probably be defined as hunting simulators, as they are much closer to reality than a regular game. I’m sure that the number of customers that would fit this bill has increased in the past decade, but it would still make a very weird Venn diagram. It’s a very narrow niche of people that love to hunt and play games. Hunting games are a weird bunch, but that’s mostly because they appeal to a particular type of gamers. You wait for the smoke to clear only to find out that you missed, again. You fire your weapon, hoping to eventually shoot something. You’re all alone in the thick forest, and you finally spot a dear.